This project’s aim is to provide a communication system based on tangibility and integrating other people in the process. PICKA addresses levels of physicality by manipulating set tangible objects. It focuses on creating a system based on embedded physical devices referred to as PICKAgets, for tasks management like scheduling, communication with other people and monitoring some activities.

The core functionalities of the idea of managing some task by inviting some people, setting time, defining a location and choosing an activity, become part of an active ecosystem which allows two levels of interaction. One by tangible objects at home manipulated by a special user and the other by any kind of media like mobile application, web, phone etc executed by a normal person.

It is important to highlight the fact that the special user is managing 3d objects called PICKAgets, and using them to formulate a message by combining these sets of categories embedded on the objects to program some task. These tasks can then be shared through any media with others. The embedded PICKAgets are synchronized with a console referred as the PICKAshelf, which serves as a dock station to activate the functions, and what allows a real time communication update. But what is the proper model of interaction? We have to consider both, the way in which we combine the elements (PICKAgets) to schedule and how can this manipulation generate a message with relevant content. According to the complexity it should focus on how this devise filters the options available for communicating with others.

This project takes in consideration adults with progressive disabilities. It is assumed that are computer literate; they used to know how to manage technology by now are loosing abilitilies progressively and are in need for some stimulation.

No medium is right for everything. This project aims to simplify and facilitate a new way to trigger the user by limiting the amount of effort needed to spend while interacting with the system.
The process of using the system allows the user to give input in a gestural manner and receiving the computational output programmed beforehand. The functionality of the system allows the user to define what are 4 basic categories embedded on the PICKAgets by selecting people, time, place and activity desired and basically allowing the system to give an immediate feedback without too much effort.
In other words, what the shelve contains is only what the system acts upon. This allows the user to define and determine which are the actions to be executed while controlling a daily behavioral action.

PICKA is a communication system composed of a shelf and a tangible object. It can be programmed to fit any user needs and interests. The shelf works as a display of information in the home. It can show the active communication pattern triggered by the tangible objects manipulated by a special user and also by the people belonging to the network. PICKA proposes a communication system the enables a simple interaction modality for the user by selecting a set of categories and displaying them in a discreet way. The purpose is to stimulate and communicate with others in a dynamic manner.
PICKA has two modes; one is described as the idle mode or the sleeping mode where the PICKAgets have a different function than when taken with the hands and holding them. PICKA displays messages on the PICKAshelf. It also displays the activity updates generated with others.
As people from the network use the system it will store the activities and will archive the most common and most used activities to facilitate a future message composing with the PICKAgets and through the PICKAshelf.